Category: ‘Game Philosophy’

Story, the 5 W’s and the H

October 18, 2010 Posted by zachary

In mid September, Ninja Theory said that story is the most important aspect of game design. This caused quite the stir in the comments that I was unable to participate in. So, I shall post my thoughts here.

First I will say that I don’t completely agree with Ninja Theory. I don’t think that story is the most important aspect of game design. But it’s importance is growing.

For me, gameplay is the most important aspect of games design. You can have the best looking, sounding game with the best story ever, but if the gameplay sucks, it will destroy any other good will it may have had with gamers.

So where soes that leave story in the ranking? Personally, I would toss it in the same level as art direction and audio. All of which falls behind gameplay.

To help explain this, I will be looking at the 5 W’s: Who, What, When, Where, Why; and the H: How. Each of these is impacted by one of the main factors of games design in some way. (more…)

Sell Me Local and Online Play Separately

June 29, 2010 Posted by zachary

With EA’s decision to charge $10 for online play and Ubisoft and THQ looking to follow suit, is it about time that game publishers started selling local and online play separately? Drop the price of the local play to $50 and charge another $10 for those who want to play online.

It seems obvious that $10 is the price that EA has given online play is all they value that feature at. So why make everyone pay for it when getting a new copy when those who purchase used have the choice?

I find it hard to believe that everyone who buys a game new will play for any extended period of time. EA has already decided to give everyone a 7 day free pass designed around the idea that people will borrow or rent their games and want to play online for that time. Why not give that option to everyone who buys used or new and then charge everyone the $10 if they want to go online for longer than that. (more…)

Cub Scouts and Video Games?

June 29, 2010 Posted by zachary

Recently the Cub Scouts of America introduced a new award based on video games. At first this may seem very surprising considering the goal of Scouting is to build life skills within boys and young men. So what life skills can one learn from video games? Let’s take a look at what a Cub Scout must do to get this award. (source)

There are two parts to this award. This first is a belt loop and the second is a pin. There are requirements that the scout must do to get each part. (more…)

Will the Attempts at Game Legislation Stop?

June 29, 2010 Posted by zachary

The Supreme Court of the United States recently decided to review the California Law that would regulate the sale of video games to minors. There is a 10 court precedent that is in favor of the video game industry which means that the Supreme Court would most likely rule in favor of the video game industry as well.

But if they do, will that be the end of all such legislation? My answer is no. I base this off of what has happened in Oklahoma. (more…)

Our Ever Connected Gaming World

June 29, 2010 Posted by zachary

Over the last few months, I have been thinking more deeply about the ever connected gaming world and what exactly that means, not just for the consumer but also for the games we play.

This console generation is the first generation of consoles to all have a connection to the internet. All three consoles have online multiplayer, downloadable content and servers that need to be maintained in order for that functionality to continue.

This generation of game consoles have also brought about the ability to patch and update not just the games on the console but also the console itself.

Have you ever thought of what that means for the games of this generation when the switch on those servers is turned off?

There is already some evidence of what will happen. (more…)

Why Do We Hate the Penguin?

June 29, 2010 Posted by zachary

After my review of game development on the PC, I came to realize that there is very little if any support for Linux as a viable platform from the creators of game engines for the PC. Even those that advertise that they are cross platform engines only go so far as to be cross platform for Windows and Mac.

As a gamer that has decided to use Linux as my primary OS for me and my family, I find this disheartening.

I am well aware of the small market share that Linux has world wide. (around 1%) It is not that small when compared to the Mac market. (around 5%). (source) So why is Linux’s 1% valued so little compared to the Mac’s 5%. Both are relatively small compared to Windows’ astounding 92%. (more…)

Of Betamax and Mod Chips

June 29, 2010 Posted by zachary

Throughout the games industry there is a big debate on the legality of Mod Chips, those nifty little circuit boards and cartridges that allow for people to do things with video game consoles that the manufacturers did not intend. We all know what they are capable of doing, pirating games being the most hotly debated. What we may not realize is that they have a lot in common with another device that has become a home staple, the VCR.

Back in the 70s, Sony introduced their entry in the home video cassette format war, Betamax. Betamax, much like VHS, allowed for the recording and playback of television broadcasts. Some companies in the entertainment business were not happy as they felt that the ability for home viewers to record shows and movies and play them back at later times constituted copyright infringement and that Sony should be held liable for providing the tools that made it so easy.

So what did these entertainment companies do? They sued Sony. This case went all the way to the Supreme Court of the United States and became known as Sony Corporation of America v. Universal City Studios, Inc. (http://supreme.justia.com/us/464/417/case.htm) (more…)

What Can Be Done about the Used Games Market?

June 29, 2010 Posted by zachary

Here are some interesting thoughts. The used game market is complained about by the suppliers of games more than any entertainment market out there. There are stores that sell used music, used videos, used books, used comics, used toys etc. Very few individuals from those industries complain about their used market and any that do are not as vocal as those from the games industry. So why does the games industry complain so much and so loudly? What can be done to alleviate their concerns? Let’s talk.

First, Why do they complain? Well the first reason I can think of is that the used game market does not add any money directly in the pockets of those who create them. This can be concerning for those who are struggling to profit or are barely breaking even. From what I have read and heard, the used game market is often put on the same level as piracy. After all, if you are not putting money in the pockets of the developers you are essentially stealing. At least that is what they want you to think. (more…)