Posts Tagged: ‘Ubisoft’

Debate Time: Ubisoft Says DRM Is Needed, Valve Says No It Isn't.

September 8, 2011 Posted by E. Zachary Knight

This post was originally published on Techdirt.

It’s not every day you get two diametrically opposed views on DRM from two high profile companies in the video game industry, yet that is what happened recently.

While both were speaking to different gaming news sites, their conversations have an almost debate-like feel. So I think we will let the two execs duke it out on the debate floor. In one corner we have Martin Edmonson of Ubisoft Reflections speaking to Eurogamer. In the other corner, we have Gabe Newell of Valve speaking to Kotaku (thanks to Matt for being the first of many to send this in).
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Printing Error Shows Flaw In “Lock-It-Up” Video Game Business Model

September 8, 2011 Posted by E. Zachary Knight

This post was originally published on Techdirt.

It should come as no surprise to Techdirt readers that many people within the games industry hate used game sales. One of the methods these companies are implementing to fight these sales is to force buyers of used games to pay extra to gain access to the multiplayer portion. This works by inserting a one time use code in the new copies of games. Once the multiplayer code has been used, only the owner of the console used to activate it can access the multiplayer parts of the game. If that player decides to later sell or give away the game, the new owner would have to buy a new multiplayer code from the publisher, generally $10. So far EA, THQ, Ubisoft and Activision have dabbled in this system for various games. (more…)

Sell Me Local and Online Play Separately

June 29, 2010 Posted by E. Zachary Knight

With EA’s decision to charge $10 for online play and Ubisoft and THQ looking to follow suit, is it about time that game publishers started selling local and online play separately? Drop the price of the local play to $50 and charge another $10 for those who want to play online.

It seems obvious that $10 is the price that EA has given online play is all they value that feature at. So why make everyone pay for it when getting a new copy when those who purchase used have the choice?

I find it hard to believe that everyone who buys a game new will play for any extended period of time. EA has already decided to give everyone a 7 day free pass designed around the idea that people will borrow or rent their games and want to play online for that time. Why not give that option to everyone who buys used or new and then charge everyone the $10 if they want to go online for longer than that. (more…)

Our Ever Connected Gaming World

June 29, 2010 Posted by E. Zachary Knight

Over the last few months, I have been thinking more deeply about the ever connected gaming world and what exactly that means, not just for the consumer but also for the games we play.

This console generation is the first generation of consoles to all have a connection to the internet. All three consoles have online multiplayer, downloadable content and servers that need to be maintained in order for that functionality to continue.

This generation of game consoles have also brought about the ability to patch and update not just the games on the console but also the console itself.

Have you ever thought of what that means for the games of this generation when the switch on those servers is turned off?

There is already some evidence of what will happen. (more…)