Posts Tagged: ‘Nintendo’

Netflix Does It Again

November 25, 2011 Posted by E. Zachary Knight

You would think that after the thrashing Netflix got with the whole “Qwikster” mess they would be a little more careful going forward. Yet, they haven’t learned their lesson at all it seems.

This past Tuesday, Netflix announced a new “Just for Kids” section for the Wii version of its streaming software. This is something that I thought was pretty awesome and wanted to try out. I have 4 kids who love watching shows on the Wii and this would make it a lot easier for them. So I updated the software (which was actually easier than I thought it would be) and started it up.

This is where things went south. The first thing I noticed was that Netflix was a whole lot choppier and slow. The app took longer to load up. The Just for Kids button covers up the first item in my queue. The button itself takes forever to load. It is just slow loading all around.

Now the Just for Kids section is actually pretty cool and my wife and I spent a little while just messing around with it. So I don’t have any complaints about that specific part of it. This is just as good as I could have hoped. (more…)

This Week On TechDirt Sept 22 – Oct. 7

October 7, 2011 Posted by E. Zachary Knight

Starting this week, I am going to be doing weekly summaries of what I wrote for TechDirt during the week. It will be a lot easier to keep up with it all. So without much ado here we go:

Microsoft Convinces Yet Another Company to Cough Up ‘Protection’ Money

MIcrosoft managed to get Casio to sign up for a cross licensing deal for their patents. They managed to do so by threatening Casio with patent infringement over some 235 patents they claim Linux infringes. We still don’t know what those patents are but they must be convincing.

Conan O’Brien Has The Inside Scoop On More Netflix Changes

Just a funny video in which the Conan O’Brien rips a new on in Netfilx’s apology for raising prices.

Bethesda Turns Down Quake Fight Over Scrolls Name; Takes Guaranteed Loss By Going To Court

Notch tried to settle this whole trademark dispute with a game of Quake, but Bethesda didn’t want anything to do with it. Now it is going to court. It doesn’t matter if Bethesda wins or loses this case as they have already lost in the eyes of the gaming public.

Gaming Company Sees Massive User & Revenue Growth Because Of Piracy

Unity’s Asian branch has seen tremendous growth over the past year or so basically because of a bunch of Asian game companies pirating their software. They aren’t mad, because revenue is up 258.7%

No Rest For The Productive And Successful; Nintendo Sued Again Over The Wii Remote

Yeah. Nintendo is sued once again for patent infringement. This time from a company called UltimatePointer. They claim to make a product much like the Wii Remote, but it is still in “testing.” Funnily, this patent was filed for the same month Nintendo revealed the Wii to the world.

EA Sues EA Over The EA Trademark

Energy Armor has a logo very similar to the Electronic Arts logo and Electronic Arts is not happy. It doesn’t help matters much that Energy Armor’s product is sports gear, which Electronic Arts has a hand in.

Nintendo Thrilled To Have Game Copy Devices Found Illegal In France

Nintendo got flash carts and other mod chips banned in France. Not a big surprise. What is really frustrating is that Nintendo continues to ignore the greater truth that these chips open up its consoles as customers want. Nintendo would rather fight to keep their consoles locked down.

So that’s it for the week (and some before it). Enjoy. There is plenty more to come.

Nintendo Wii Accused Of Willfully Infringing Patent That Was Applied For After Wii Was Introduced

September 14, 2011 Posted by E. Zachary Knight

This post was originally published on Techdirt.

Techcrunch is reporting on yet another patent dispute over the technology found in Nintendo’s Wii video game system. This time the company suing is ThinkOptics, the makers of the Wavit Remote.

The dispute is over the following patents:

  • 7,796,116: Electronic equipment for handheld vision based absolute pointing system
  • 7,852,317: Handheld Device for Handheld Vision Based Absolute Pointing System
  • 7,864,159; Handheld Vision Based Absolute Pointing System.

Notice a trend yet?
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Accessibility: The Defining Feature of the Next Generation

April 12, 2011 Posted by E. Zachary Knight

The accessibility wave has begun, it is just a matter of the console companies continuing to ride it. The Wave started with Nintendo it will be driven by Nintendo and the other companies will ride in their shadow to the finish.

When most people talk about accessibility, they seem to conjure up images of simplified, or dumbed down, gameplay. What they don’t really understand is that accessibility is about making something approachable by someone not familiar with it while still leaving the ability for aficionados can master it.

Take the game of Chess. The rules are pretty simple. Every type of piece moves in its own way and the goal is to position the opposing player’s king in so much that they cannot make a move without leaving their king vulnerable. Simple enough that a kid can learn to play it. Yet at the same time entire clubs of aficionados have risen up and we have world wide Chess championships.

This is an example of accessibility in game design that we can currently fulfill but is not the focus of my arguments. I am talking about accessibility of technology. (more…)