Introduction: The Games We Love

Ever since my mom brought home the TI-99, I have been a gamer. I have played games on that, the Atari 2600, Apple IIe, NES, SNES, Genesis, Atari Jaguar, Gameboy, Gameboy Color, Gameboy Advance, DS, PS1, PS2, GameCube, Wii, PS3 and various forms of the PC. I have gamed all my life. Ever since playing my first game, I knew I wanted to work in the industry as well. Gaming has changed my life.

Ever since the introduction of the internet I have immersed myself in gaming culture. I follow the changes in the industry, follow trends in game design, distribution and monetization. These changes have fascinated me on several levels. However, throughout the whole of it, I have retained what I think is a unique mindset. I still consider myself a gamer first and a game developer second. This means that any decision I make or position I take most often leans on the side of the gamer.

This mindset has often put me at heads with those in the games industry. Many of them have forgotten what it means to be a gamer and make many decisions that negatively impact gamers world wide. Luckily, not everyone in the industry is like that and these people are working to change gaming for the better.

Within these pages, you will find many of my observations, thoughts, opinions and predictions regarding many issues with gaming. While it is not a comprehensive look at gaming, It covers many of the broader and more pertinent topics I have observed. Within these pages you will read about Piracy, Used Game Sales, DRM, Accessibility and many other issues.

I hope that those who read this book will look at the topics with an open mind and try to understand just what makes a gamer tick when it comes to these issues. I would also hope that those gamers who read this will take the advice I give in these chapters to better influence gaming for everyone in the world. That is my goal at least.

Table Of Contents | Go To Chapter 1

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