This post was originally published on TechDirt.
Molleindustria is an app developer who makes a line of controversial and political games. Some of its more well known games include McDonalds Videogame, Operation: Pedopriest, and Oiligarchy. It just recently announced and released its latest game, Phone Story. This particular game takes the player through the cruel world of smart phone production using a series of mini games depicting the mining of coltan from the Congo using child labor, the suicides in the Foxconn factories and, of course, e-waste disposal in third world countries.
On top of all those themes, the game was to be released on the very platform it criticized: the iPhone.
It didn’t last long on the platform.
Just hours after being approved, Apple yanked it from the app store for four separate violations.
15.2 Apps that depict violence or abuse of children will be rejected
16.1 Apps that present excessively objectionable or crude content will be rejected
21.1 Apps that include the ability to make donations to recognized charitable organizations must be free
21.2 The collection of donations must be done via a web site in Safari or an SMS
I worked in an EB Games back in 2003 during the time the N-Gage was reaching its (very small) peak in the gamer consciousness.
We had one small end cap with the 10 or so games that we had in stock and a demo system available.
I only ever knew of one person who owned one and actually bought games for it. He would come in every few weeks and ask if we had any new games for it. We never did.
Despite its failings in the market, it was a novel innovation in portable gaming. It was a phone as well as a portable gaming systems. Its major flaws and the reason it was so panned by the gaming community as well as the phone buying community were the convoluted way you had to change out games and the way you held the phone to your ear. (more…)
The accessibility wave has begun, it is just a matter of the console companies continuing to ride it. The Wave started with Nintendo it will be driven by Nintendo and the other companies will ride in their shadow to the finish.
When most people talk about accessibility, they seem to conjure up images of simplified, or dumbed down, gameplay. What they don’t really understand is that accessibility is about making something approachable by someone not familiar with it while still leaving the ability for aficionados can master it.
Take the game of Chess. The rules are pretty simple. Every type of piece moves in its own way and the goal is to position the opposing player’s king in so much that they cannot make a move without leaving their king vulnerable. Simple enough that a kid can learn to play it. Yet at the same time entire clubs of aficionados have risen up and we have world wide Chess championships.
This is an example of accessibility in game design that we can currently fulfill but is not the focus of my arguments. I am talking about accessibility of technology. (more…)