Previously, I had written about how the defining feature of gaming’s next generation will be a greater focus on accessibility. Today I would like to focus on one specific aspect of this: Bringing games to where the people are.
In the short history of gaming it has been an almost universal truth that people had to go to where the games were to play them. We had arcades which we had to drive to in order to play games. We had dedicated games consoles that people had to buy, set up and switch out games. We had PCs but were still limited in that people had to actively go to the game/computer store to buy games to play. In all these instances, the games did not come to the people. The people had to go to them.
In the future, games will be everywhere there are people a screen and an input device. You can already see this in mobile phones. Since the rise of the mobile phone with a screen, we have had gaming. It was limited in its scope to tetris clones, snake, card games and other limited graphic games. Now we have two prominent smart phone developers that have brought high resolution gaming to the public. People are used to carrying phones and now have the ability to use them as micro PCs including playing games on them. (more…)