Archive for: ‘November 2011’

Why Is Our Logo Censored?

November 29, 2011 Posted by E. Zachary Knight

You may have noticed that our logo is censored with a link pointing to American Censorship. You will see the same thing at Divine Knight Gaming, Random Tower and Mormon Libertarian.There is an interesting story about it.

What is happening is the US government at the behest of a number of media companies such as the RIAA, MPAA and the ESA are working to pass some of the worst copyright legislation in US history. These two bills are titled “Stop Online Piracy Act” in the House and “Protect Intellectual Property Act” in the Senate. What these bills hope to accomplish is a reduction in movie, music, game and software piracy as well as reduce counterfeit goods from entering the US.

They hope to achieve these goals by giving sweeping power to the US Attorney General and copyright holders the ability to prevent ad providers, credit card processing firms and DNS providers from working with websites that are “dedicated to infringing activities”. These bills would also make it illegal to stream or upload any video or song that is covered by copyright that you do not have rights to.

Sadly, these bills will be used to censor a lot more than copyright infringement. Under these bills, sites like YouTube, Twitter, Flicker, Facebook  and any other site that allows users to upload content will be liable if anyone uploads copyrighted materials without permission. That means that if someone uploads a video to YouTube that infringes a copyright, movie studios would be able to have all of YouTubes services cut off and whole swaths of legal content will be censored as a result.

That isn’t even the worst of it. Currently under the DMCA, copyright holders can only ask for certain content to be removed. If the site owner removes said content they maintain what is called “safe harbor” protections. This prevents the site owner from being sued for copyright infringement for something a user of the site did. This is a good thing for sites like YouTube because safe harbors have allowed it to continue to operate and be a vessel of free speech for millions of people.

Under SOPA, all that goes away. Now, it doesn’t matter what the site owner does, they will have no safe harbor to protect them. If only one person uploads a copyrighted song or video, the whole site is gone even if the rest of the millions of videos are perfectly legal.

Additionally, SOPA and PROTECT-IP have no punishment for false accusations. A copyright holder can have a site removed and if it turns out to be a completely legal site, there is no punishment for the false takedown. Nothing happens to that copyright holder. That is beyond bad. There should be some kind of punishment such as a fine of $150,000 per false takedown. But no. They can get away with it.

One last thing I would like to share is that under these laws there is also no court involved. Copyright holders can just fire off letters at will to ISPs, DNS providers, Credit card companies and ad companies and those companies have to follow the law or they can be prosecuted for copyright infringement that had ZERO to do with them. This is absurd on a major level. These companies are completely neutral in all this but they run the risk of being prosecuted themselves if they don’t comply. Not with a court order, but with a letter from some random person or company. If a court were involved, these copyright holders would have to prove that the site is actually infringing before anything could happen, but the content industries don’t want to have to get a court order. They feel it is too much work.

In the end, these laws are not about stopping piracy. These laws are about unloading the burden of policing the content of copyright holders like those under the RIAA, MPAA and ESA onto third parties that have absolutely no power to control what users of the internet do. They don’t want to have to do the work themselves.

These bills need to stop now before they can be voted into law. Using the link provided at the beginning of this post and that can be found by clicking the black bar over our logo, you can contact your Senators and Congressman and tell them not to vote for this legislation. Tell them that you like our internet as it is.

You can also Contact those in Congress and support an organization that is dedicated to gamers by visiting the ECA:

Don’t Let Congress Censor the Internet

You can find more information about these bills at the following location:

The Definitive Post On Why SOPA And Protect IP Are Bad, Bad Ideas
Congress considers anti-piracy bills that could cripple Internet industries

This Week on Techdirt: Nov. 21 – 23

November 26, 2011 Posted by E. Zachary Knight

This week was a short week because of Thanksgiving but I did manage to get out 4 posts and a mention in the favorites post by Mike Masnick. So here they are:

Potential Patent Infringement Threatens To Doom Highly Anticipated Open Source Project

John Carmack had plans to release the source code of Doom 3  to the open source community, but it was delayed because of an old patent infringement threat. Everything worked out in the end because he was able to work around the code. The same can not be said for Linux and Android who are being threatened by Microsoft over patents it refuses to disclose.

How Do You Promote A Bad DRM Scheme? With A Bad Movie Of Course

Warner’s Ultraviolet DRM is a piece of crap and in an attempt to promote its use, Warner decided to give away free digital copies of Batman Forever with the video game Batman: Arkham City. No joke.

New Research Shows Movie And Game Piracy On The Rise, But Won’t Tell Us How It Knows

Research firm Evisional has released some piracy statistics for the UK and found that game, movie, tv and software piracy is on the rise. Music piracy is on the decline. Sadly, there is no information on how they determined this so we can’t verify the numbers.

Game Developers Sue Baidu Over Links To Infringing Content

A bunch of Chinese game developers are suing the Chinese search giant Baidu for copyright infringement. What is Baidu’s crime? Linking to games that can be downloaded. There are no files hosted with Baidu. The links just show up in search results. The game developers need to learn from the music industry which entered a licensing deal with Baidu.

So that’s it for this week. Keep an eye out for more.

Netflix Does It Again

November 25, 2011 Posted by E. Zachary Knight

You would think that after the thrashing Netflix got with the whole “Qwikster” mess they would be a little more careful going forward. Yet, they haven’t learned their lesson at all it seems.

This past Tuesday, Netflix announced a new “Just for Kids” section for the Wii version of its streaming software. This is something that I thought was pretty awesome and wanted to try out. I have 4 kids who love watching shows on the Wii and this would make it a lot easier for them. So I updated the software (which was actually easier than I thought it would be) and started it up.

This is where things went south. The first thing I noticed was that Netflix was a whole lot choppier and slow. The app took longer to load up. The Just for Kids button covers up the first item in my queue. The button itself takes forever to load. It is just slow loading all around.

Now the Just for Kids section is actually pretty cool and my wife and I spent a little while just messing around with it. So I don’t have any complaints about that specific part of it. This is just as good as I could have hoped. (more…)

Parent’s Holiday Video Game Shopping Guide

November 22, 2011 Posted by E. Zachary Knight

ESRB Andersons ad for games rated EFor many parents, the holiday season means buying new toys, gadgets and games for your children. Just like any other present, choosing the right video game for your kids requires you to consider a number of things about your child. Among these are their interests, their age and their maturity. Just as not all movies or books are right for kids, not all games are right for them either. In this guide I hope to provide you enough information to help you make informed decisions on the games you buy for your children.

So let’s look at the three factors I listed earlier and base our decisions on those. Those factors again are age, maturity and interests. (more…)

The Black Death… I Mean Friday

November 19, 2011 Posted by E. Zachary Knight

boy with axe being chased by turkey.

When I think of Thanksgiving, I usually think of getting together with my family, eating tons and tons of food and sleeping it all off at the end of the day. Thanksgiving is a time to celebrate family friendship and all the blessing we have been giving in this life. The whole slaughtering of innocent Native Americans and stealing their land is a also on my mind as well.

But none of this is really what businesses want us to think about. Halloween ended a short few weeks ago and Thanksgiving is a week away, but most retail stores have not let those two holidays stand in their way of reminding you that Christmas is on its way. They aren’t reminding us about the need to remember the savior and celebrate his birth. No. They want to remind us that we need to buy presents for everyone. We need to spend cash and lots of it. Not for some greater good of society but to line the pockets of investors in a down economy.

For many many years we have lived with a plague that hits us every year at Thanksgiving time. No it isn’t flu season. No it is a disease called “Black Friday”. This day, the Friday following Thanksgiving, is when most retail stores hold some of their biggest sales of the year. They pull out all the stops in the rush to sell as much junk as possible in the run up to Christmas. (more…)

This week on Techdirt: Nov. 14 – 18

November 19, 2011 Posted by E. Zachary Knight

This week is a rather short week. I didn’t have a lot of time to write new articles. So, there are only two of mine and one from the ECA. Doesn’t really change the importance of the topics discussed, so let’s jump right in.

Gamex Pulls The Welcome Mat Out From Under The Pirate Party

The Swedish Pirate Party was invited to the Swedish game show Gamex. Just a week before the show, after they have paid for  their booth and have been featured on advertising for the show, the people running the show told them they weren’t invited. Apparently someone wasn’t very happy about the Pirate Party’s presence and pressured the show to lock them out. It wasn’t a blanket ban on political speech as another political group was allowed there.

Everyone Freak Out! Gangs Have Discovered The Internet!

Yes. Gangs have discovered the internet. The National Gang Assessment Center does an annual study on gangs and what they are up to. This year got some attention in the game world because the study mentioned Second Life, a popular MMO, as a tool gangs use to communicate. I delved in a bit deeper into the whole section on technology that basically says that gangs are using the internet to communicate. You know, just like everybody else. This isn’t some new thing, it just seems the federal government is a few years behind everyone else in figuring this out.

SOPA/PROTECT IP Would Be Hideously Bad For Video Gamers

This one wasn’t written by me. This is from Jennifer Mercurio of the ECA. I had asked the ECA to write up a guest article on why SOPA would be bad for gamers and this is what they sent over. Great stuff. I am extremely glad that I had the opportunity to work with the ECA for a number of years and still keep in touch with them. It’s nice to have connections.

So that’s it for this week. I have a few new articles lined up for next week so keep an eye out.

This Month on Techdirt: Oct 10 – Nov 9

November 13, 2011 Posted by E. Zachary Knight

So I have been bad. I meant to focus on these articles on a weekly basis and have been slacking this past month. It is not that I have not been busy, but I have neglected my blog for the most part. I did get out an announcement of my new book, Random Battles, and write an open letter to my Congressman and Senators. So there is that. Plus this month had a whole lot of articles on Techdirt. So here we go.

Netflix Kills Qwikster Before It Has A Chance To Live

Netflix made the mistake of trying to break its DVD by mail service from its streaming service without taking into consideration what their customers actually wanted. That turned out to be a bad idea and they backed out.

Barnes & Noble Doesn’t Get Digital DC Comics, Throws Hissy Fit

Barnes & Noble and Amazon are in a bit of a war over digital comics. Amazon won exclusive rights to a segment of DC’s digital line. So in retaliation, B&N removed all the physical copies of those comics form their shelves citing a policy of “make available any book, anywhere, anytime” Yeah, I don’t get how tis move complies with that either.

Universal Backs Away From Planned $60 VOD Release Of Tower Heist

Who knew that charging $60 to watch a movie one time was a bad idea? Oh, right, everyone except Universal. (more…)

Announcing: Random Battles Book 1

November 11, 2011 Posted by E. Zachary Knight

Today is the official announcement for the first in a 3 part series of books on my observations and outlook on the games industry and how it effects the lives of gamers. The book is Random Battles: A Gamer’s Guide to What the Crap is Happening in the Games Industry and can be purchased at Amazon for the Kindle. In keeping with my philosophy on the issues, the book is available worldwide without DRM or installation restrictions.

For a sample of what the book is about, I am including the introduction and a snippet of one of the chapters.

Introduction: The Games We Love

Ever since my mom brought home the TI-99, I have been a gamer. I have played games on that, the Atari 2600, the Apple IIe, the NES, SNES, Genesis, Atari Jaguar, Gameboy, Gameboy Color, Gameboy Advance, DS, PS1, PS2, GameCube, Wii, PS3 and various forms of the PC. I have gamed all my life. Ever since playing my first game, I knew I wanted to work in the industry as well. Gaming has changed my life.

Ever since the introduction of the internet I have immersed myself in gaming culture. I follow the changes in the industry, follow trends in game design, distribution and monetization. These changes have fascinated me on several levels. However, throughout the whole of it, I have retained what I think is a unique mindset. I still consider myself a gamer first and a game developer second. This means that any decision I make or position I take is most often leans on the side of the gamer.

This mindset has often put me at heads with those in the games industry. Many of them have forgotten what it means to be a gamer and make many decisions that negatively impact gamers world wide. Luckily, not everyone in the industry is like that and these people are working to change gaming for the better.

Within these pages, you will find many of my observations, thoughts, opinions and predictions regarding many issues with gaming. While it is not a comprehensive look at gaming, It covers many of the broader and more pertinent topics I have observed. Within these pages you will read about Piracy, Used Game Sales, DRM, Accessibility and many other issues.

I hope that those who read this book will look at the topics with an open mind and try to understand just what makes a gamer tick when it comes to these issues. I would also hope that those gamers who read this will take the advice I give in these chapters to better influence gaming for everyone in the world. That is my goal at least.

Chapter 3: Digital Rights Management

No discussion about piracy can be complete without bringing up Digital Rights Management or DRM. DRM is a tool used to prevent the widespread pirating of digital goods such as games.

It has a long and sordid history and has had varying levels of non-success and failure. It has taken such forms as the disk check, dongles, codes from manuals and even online verification. The worst offenses have caused damage to gamers’ computers and have caused all kinds of ill will amongst gamers.

Let’s take a bit of look at various forms of DRM.

Dread Forms of DRM

Like any good Mimic, DRM takes the form of a “benefit” to the gamer, and like all Mimics, ends with the player barely surviving the encounter.

In the early days of gaming, DRM was often found as secret codes that one had to enter into the game at various intervals. For instance, in the original Warcraft the player had to enter a seemingly random word from the game’s manual in order to play the game for the first time. This is fine for the original owners of the game, but as manuals became lost or damaged, it would cause all kinds of problems.

Other games relied on dongles that needed to be plugged into certain ports on the gamer’s PC. Again, these were okay until the dongle became lost or broken. This isn’t widely used any more due to its impracticality.

The next evolution of the dongle is the modern video game console. Proprietary hardware that is required for a game to run. This has allowed game developers many protections as it is often more difficult, though not impossible, to stop piracy when the hardware is locked down.

We also have the disk check. Most older PC games will install everything except a few bits of executable code, or assets and such onto the hard drive. This leaves a few things for the game that need to be pulled off the disk. However, as hard drive space grew it became more practical for everything to be stored on the faster hard drive. So the only thing left on the disk was a signature for the game to check against. If the game couldn’t detect the disk, it wouldn’t run.

With the internet age, developers were able to create a new kind of DRM. This one uses a process to ping a server and validate the game with the mother server. There have been varying levels of this starting with a simple one time registration to an “always on” connection.

Those are just a few kinds of DRM that gamers have encountered over the years. Some of it was okay and others were far more horrible.

The Purpose of DRM

So what is the purpose of DRM? Well, if you ask most any publisher, they will tell you that it is to protect their investment from theft through piracy. If you ask any gamer though you get a different story. They will tell you the purpose of DRM is to annoy us into ever more complicated hoop jumps, or to fight the used games market.

From my observation, DRM is nothing more than a way to avoid blame when a game is a failure. They claim it is to stop piracy, but when a game fails they can point to piracy and declare, “No matter how hard we try we just can’t win.” Then they stop making games for PCs and move to consoles.

So if DRM is not effective, why do they continue to use it? For the most part, it is because of investor pressure. Most DRM advocates are from publicly traded game companies such as EA, Activision or Ubisoft. They are pressured by their shareholders and investors to protect their investments from loss. With this pressure they have to put out measures that make it look like they are trying to stop piracy of their games. In reality, these moves are fruitless and the people being forced to implement them, the developers, know it. They recognize that trying to stop piracy is like trying to stop the tide from rolling in.