Archive for: ‘February 2011’

Unity Exporting to Flash? Wait. What? Why?

February 28, 2011 Posted by zachary

Yesterday, Unity announced that their engine will gain the ability to export to Flash. This seems to be an odd move considering they already have a web player built into the engine. What reason could they possibly have for such a seemingly contridictory move?

The first thing I can think of is the problem of plugin penetration. Untiy is far far from Flashes nearly 100% penetration rate. They need to do something to expand the possiblities for the users of Unity. This will provide game developers the ability to expand the market for their games while at the same time providing Unity the opportunity to splash a few “Created using Unity 3d” messages on games to gain some more market recognition.

This seems to be a good opportunity for game developers to limit functionality in Flash games and provide a message saying that the better more  full experience can be had using the Unity plugin. I am not sure just how big a deal this will be, since details about what features will support Flash as of yet. I think this would be something that Unity would be more interested in than the game developer since this would provide an incentive for gamers to install the Unity plugin. Thus, increasing the Unity penetration rate.

This could also be a stop gap in bringing Unity support to the Linux operating system. Since Flash is already supported on Linux, Linux users would finally be able to play browser games built using the Unity engine. I don’t really see why they would go this route instead of making full native Unity support for Linux. This is also more speculation since there is little information available.

So what does this all mean? Does this mean that Unity is on a death spiral? Probably not. While I still think this is an odd move, I doubt, and hope, this is not a sign of doom and gloom. Based on the comment to their announcement above, this is a welcome feature by Unity developers, most likely because it expands the potential player base.

Is this something that will get me to choose Unity for game development in the future? Not likely. My previous stance on the issue still stands. Until Unity gains full Linux support for both browser and client games, I will not support it.

I am aware of Unities efforts to expand their engine to support Google’s Native Client, but it seems to be a far off prospect. This support would bring Linux support, but only for users of Google’s Chrome Browser and only for browser games. For now there is no speculation on what if any effect Native Client will have on the browser market or if any other browsers will pick it up for integration. This could be just as limiting in the end as not supporting Linux at all.

So for now, I will just sit back, watch and wait.

BA in Game Design? Not as BS as You Might Think

February 14, 2011 Posted by zachary

There is a lot of talk about whether a game centric degree is worth the effort and money needed to get one. As a recipient of a Game Design degree, I take these conversations to heart every time I read them.

Since I was a kid, I wanted to get into game development and design. Never since I started playing games has there really been a time when I didn’t want to do this for a living. I liked to write out game stories, character designs, gameplay mechanics and everything else to do with design itself. I even dabbled in programming a bit while in high school. While I never made any full fledged video game, I still liked to create them on paper. I even designed my very own board game.

When I finally started college, I wanted to learn more about the nitty gritty of game development. For me, this was studying programming. After all, I knew that was the heart of a game. So I started on a computer science degree at the local community college. This was fun for what it was. I learned the basics behind programming, but I never got that game design feel I wanted. (more…)

PS3 Troubles Abound

February 4, 2011 Posted by zachary

Dead PS3

Not my PS3

Well, I have been enjoying my PS3 since Christmas, at least when it works.

I can’t play all PS3 games for it. I have no idea why. I borrowed Folklore from my brother and the game locks up right at the beginning. I have been able to play it for maybe 5 minutes. But after that initial 5 minutes the game completely locks up and I have to hard shut down the PS3. So I gave up on that. I gave it back to him and borrowed White Knight Chronicles. Fun game if you ignore the graphics glitches.

Next I bought three games for it (all brand new), Valkyria Chronicles, Disgaea 3 and Resonance of Fate. Valkyria Chronicles and Disgaea 3 play just fine and are really fun. Resonance of Fate, however, is a different story.

Resonance of Fate gives me an infinite loading problem. The first transition between levels locks up on the loading screen. Sega has been of little help. According to this forum thread, this is a fairly widespread issue, but Sega refuses to acknowledge the problem. When I contacted support, this is all they said:

Hi,

After thorough testing our QA team have been unable to replicate the issue.

This indicates the problem is hardware related (as opposed to software)

In order to fix the issue, please follow the solutions below:

1. You can try to create a new user account on your PS3.
2. As stated previously ensure you possess the latest firmware.
3. Ensure the disc lens is clean
4. If you bought a second hand disc ensure there is no scratch or dust on the surface of the disc

Best regards,

SEGA Customer Support

Yeah, big help.

So I tried replacing my PS3 with the same model (CECHA01) and the game disk with the same result. So thanks Sega for the great game I can’t play.

Now my PS3’s disk drive died on me. I went to play a game and ejected the music cd that was in it and the gears gave out. Now it won’t take in any disk. I plan on taking it to the store I got it from and they said they will see if they can fix it. If they can’t I may just return it and use the money to fix my computer. Maybe.

Maybe this is all for the better. Sony is doing some really annoying things in regards to their “security” issues. Capcom has decided that you have to be logged in to PSN to play single player games and it seems more of this is coming. Is it really worth it to own a console that the manufacturer doesn’t think you own? Is it worth it to invest in games that the developer doesn’t think you own? I am really beginning to wonder about the direction of the mainstream games industry.